“Terra Nil’s” marketing describes it as an “intricate environmental strategy game.” The game would possibly benefit from a better saving function, but this would perhaps take away the challenge of conserving resources, which means that earlier game profligacy can result in nervy closing stages where every move counts. What’s more, icons and tools can look similar - requiring a bit of back-and-forth referencing of the tutorial clips as it is easy to forget which device is which. Controlled fires and other terraforming features open newer tools, buildings and devices to your inventory with a series of mini-missions determined by the new ecosystem’s temperature, something you can affect through cloud seeding or releasing seismic charges.Ī post shared by Free Lives game can be fiddly, and its instructions are well presented but cumbersome. Polluted seas can be transformed to host whales, bees’ nest in trees you planted, penguins frolic on ice sheets that your weather engineering created while parrots fly at the top of tropical forests only made possible due to rivers you blasted out of the rock. Meanwhile, an end-of-chapter breakdown of all the things you could have done to perfect the environment rather than just complete it gives the game greater longevity. Its clear climate-change references aside, this is more of a puzzle than a simulator, forcing players to carefully use resources to develop several layers of one environment, constantly accessing new features and tools, before finally having to clear up all human presence leaving the reclaimed space behind.
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